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16.08.2018
[Features
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- Added fishers near the crystal bases.
- The default production state for buildings is now ON
- The bottom left buttons now have tooltips
- Fixed the Barracks and Stables not being able to be built and changed the order of buildings in the construction panel
- F1 now cycles through all workers
- Users are now part of a group and can receive group dependent content
- The tentacles guarding the screaming stump should now re-appear around it
- The reward pool now displays the current player position in the pool.
- Units should now spread around a resource when moving to harvest from it
- Units will now attempt to separate when overlapping
- Implement reward pools levels
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- Fixed a bug where the stables would act as a light source
- Fixed an issue where barracks and stables caused the fog to dissipate
- Fixed an issue where the path-finding system used an old cache after the player hit the reset button, causing units to walk around non-existent obstacles
- Fixed an issue where the Tyro units would not separate when overlapping
- Fixed an issue where the tribal chief and the monsters from the instance would disappear after loading a save.
- Note: This fix also makes all monsters respawn, including the ones you've already killed, however this is a one-time thing - subsequent saves will not make dead monsters respawn any more.
- Fixed an issue where units would move to odd points on resources, in order to harvest.