Patch Notes: Build 204

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User avatar
The Traveller
Posts: 25
Joined: Thu Jul 19, 2018 8:29 am

Fri Oct 05, 2018 3:10 pm

Build 204
=========
05.10.2018

Features
========
The marketplace has been added to the game (test version). For the alpha, the items are not yet NFTs, just simulated items. Players will be sent items overtime.
Testing the Bounty Challenge (gather Crystals for the highscore table)
Alpha registration is now open to everyone
A new resource has been added to the game: ore and Ingots
The Blacksmith now converts raw ore into Ingots
Added a new forest monster
Added a new building, the Apothecary
Added a new defensive building, the Watchtower
Added holograms to buildings that are being constructed.
Added new construction animation for buildings.
Added a new building, the Trogg Pit
Added a new unit, the Trogg
Moved the training of Tyro to the Barracks
Updated the various building models
Improved the behaviour of units when they are sent to attack a target
Removed the refined version of food
All refined food will be auto-converted to the normal food (1:1)
Update action hotkeys for units:
  • T - hunt move
  • Y - wreck move
  • G - guard
  • H - stand ground
  • J - passive
Updated the localisation
Improved the quest messaging in the quest panel
Add planet switching
Buildings will now face the camera when spawned (they used to have random rotations prior to this, and usually their back was facing the camera)
Any buildings that were placed in the centre of the planet will be removed, the player will be refunded the construction costs.
Added new models to various environment objects
Implement a limit to the number of crystals the player can mine on a given planet (currently unlimited, but will change for the future)
When the player reaches their population capacity or storage capacity, the text colour on the UI will change to orange to help alert the player
Players may now click on any unit (including enemy and neutral units) to see basic information about them. Note that if the enemy or neutral unit is in the fog, you cannot see its stats
The minimap icons only display when the camera is further zoomed out of the planet
Icons no longer display on the minimap if they are on the other side of the planet
Added new fear and hunger icons
Increase Ernack Swordsman's health to 440 (was 400)
Units will now clear their current enemy when switching attack strategies. This should cause them to target enemies according to the new strategy's dictates, as opposed to simply attacking whatever they had targeted previously
Units have been rebalanced
Improved the healthbar visuals
Add healthbar segments (1 segment = 100 health)
Healthbars will now change colour depending on the unit's health percentage
Bind WASD back for camera movement
Add support for having more than 20 units selected by adding tabs to the selection panel
Remove rocks and mud patch from underneath the stonemason and carpenter's workshop buildings
Add a sound file to resources
Updated the stable collider size, this allows for more precision when moving around the building
Update projectile speed to 15 m/s (was 7 m/s)
Units now have nameplates, for now, this features the health bars and status bars
Lightpoles will now have placeholder graphics that show their illumination radius when being placed.

BugFixes
========
Fixed an issue where a unit entering an instance for the first time would make its nameplate appear at its feet instead of above its head
Fixed an error thrown when resetting the game and attempting to enter an instance
Fixed an issue where units in the quest instance did not update their fear levels
Fixed an issue where the planet was affected by instance lighting and vice versa
Fixed errors thrown by the crystal base terrain
Fixed errors thrown by the harvesting manager after the save game optimizations
Fixed issues related to switching between multiple instances
Fixed an issue where buildings had their overview icons placed at their entry points instead of at their pivots
Fixed an issue where the barracks were incorrectly highlighted when hovering over them
Fixed an issue where a resource cluster would sometimes show the icon for the wrong type of resources (in the minimap)
Fixed an issue where building placement would sometimes bug out and put the building in the centre of the planet, causing an icon to appear in the centre of the screen at all times when zooming out
Fixed an issue where buildings from previous savegames had no icons when zooming out
Fixed an issue where the rock formation south of the main base on the planet was flat
Fixed an issue where units would no longer move to the next available resource node upon depleting one on the planet
Fixed an issue where nameplates were visible through obstacles (trees, rocks, etc.)
Fixed an issue where units spawned on the planet while the player is in the instance and while a waypoint was set for their spawning building would move erratically
Fixed an issue where one of the rock formations in the game was flat
Fixed an issue where healthbars were frequently hidden even though they should have been visible on the screen
Fixed an issue where minimap icons for resources in the fog were visible
Fixed an issue where the camera would jitter when trying to move past some of the edges of the instance
Remove a few odd trees whose trunks were misplaced or were inside a rock
Fixed wind animation on the environment
Revert change that prevented you from moving the camera with the construction panel open
Fixed an issue where some harvestable resources could not be selected
Fixed an issue where you could move the camera when the construction or quest panels were open
Fixed an issue where players could highlight objects by hovering over them through UI panels
Fixed an issue where units would continue harvesting even after the resource cap was reached. Units will now pause harvesting until more storage space is made available
Fixed an issue where the stockpile's collider caused the pathfinding incorrectly mark a large area around it as being unwalkable
Fixed an issue where the health display underneath the building icon in the bottom panel did not update
Fixed an issue where the health display underneath the unit's icon in the bottom panel did not update
Fixed an issue where healthbars no longer changed colour based on health per cent
Improved arrow orientation when being shot at enemies
Fixed an issue where the instance camera still used the old arrow key controls
Fixed an issue where healthbars were visible through other UI elements
Fixed an issue where highlighted outlines went through the planet
Fixed an issue where healthbars would be pushed to the sides when moving the camera close to units or buildings
Fixed an issue where healthbars were not visible in an instance
Fixed an issue where units' healthbars never changed their fill amount upon healing or taking damage
Added unit depenetration behaviour (makes Ernacks move out of one another if they are overlapping while idle)
Fixed an issue where a unit would sometimes continuously enter and exit combat when its aggro range and that of its enemy differed
Fixed an issue where units would no longer harvest from harvestable
Fixed an issue where units could attack friendly units and buildings when told to hunt or wreck
Fixed an issue where a unit would follow its attack target until either one of them died. Tentacles still behave like this (for now)
Fixed an issue where units would not always attack the targets the player assigned them. Also Fixed issue whereby units that used the hunt strategy & were too far away from their enemies would simply stand there
Fixed an error thrown when trying to initiate combat with a tool that isn't a weapon
Fixed an issue where units would move in place upon reaching an enemy they were pursuing
Fixed an issue where the launcher updater was expecting the launcher to be called "HashRush.exe" instead of "Hash Rush.exe"
Fixed an issue where resources' IDs were incorrectly assigned when loading a save, leading to situations where say workers harvested trees out of rocks
Fixed extreme save bloating due to resource gathering triggers.
Fixed a bug where too many notifications would cause null reference exceptions
Fixed unlocalized moving quest panel title
Fixed a bug where upon state load units would be forced outside buildings and the game would still think that they are inside buildings
Fixed a bug where production tasks would reset whenever any ernack harvests from any harvestable
Fixed a bug where the notification display text would overflow out of the notification box. Now it will get smaller until it fits inside the box
Fixed a bug where some localization entries would be missing when displaying messages related to the player not having enough resources to build a building or when displaying that the building is locked on mouse hover
Fixed a bug where the Instance and State panels wouldn't properly interact with the ESC key and be drawn over the menu panel
Fixed a bug where the player could build buildings over shallow water in the middle of the lake.
Fixed a bug where buildings with production components could start producing even while under construction
Fixed a bug where monsters spawning would trigger messages saying that there is a population overflow
Fixed a bug where a resource exchange would sometimes not give the player any resources for trading
Fixed a bug where certain parts of buildings would not be affected by the construction shader. Make buildings no longer get highlighted for a few seconds after being placed.
Fixed a bug where the instance panel would overlap with other panels.
Fixed a bug where the sun would be missing.
Fixed a bug where the player would be notified twice when a building is finished constructing.
User avatar
The Traveller
Posts: 25
Joined: Thu Jul 19, 2018 8:29 am

Fri Oct 05, 2018 4:28 pm

Known Issues:
After exhausting a resource node, if a player quits the game and returns to game the resources return (fully functional)
If a player leaves the game and returns, some UI elements may not be clickable
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